the options right now are box, sphere, and concave polygons, how much work would be involved to support ellipsoid shapes?
i tried looking at the source code of the underlying physics, and was more puzzled after since the physics seem to be for 2d (box2d?) but orx does 3d space, just 2d rendering (from what i understood before).
so, my questions would be:
1- where would an ellipsoid shape be implemented, and any silly-wild-guesses on how hard that would be?
2- what am i not understanding, since orx has 3d objects, but i didn't see 3d physics