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I'm curious to know why the load counter starts that high instead of starting at 0.
Also, what is the log result on desktop, to compare?
add logs inside orxTexture.c everytime the load counter gets increased or decreased, as well as the texture name associated with the operation. That should give us all the visibility we need to understand what's going on.
Thanks for the logs, Sausage!
We're getting closer but I think we'll need logs inside the Android display plugin now. Mostly in the Decompress and DecompressCallback to see where things get stuck.
Also could you try the latest version of orx, I made a couple of changes that could potentially help with any loading issue?
Your device sucks (sorry. I know because I owned an Asus Transfromer with the same GPU. still works great as a doorstop).
Issue is really low level and Orx probably wont be able to recover from this. ever.