I'm planning to release a simple game on Android and iOS soon, and I've started to look into ad integration and in-app purchases. I'd be grateful if you shared any relevant wisdom you've gained about it. In particular, do you have any experience about which ad-provider is the easiest to integrate with Orx, and what kind of ads work best with Orx?
For example, based on my initial attempts, I've noticed that using a hybrid Orx/Native layout in Android causes a significant drop in framerate. That means banner ads might be off-limits, at least while the main gameplay is active. Was that me dreaming, or is that a real problem. If so, are there any ways to mitigate it? Or did you just decide that full-screen ads are the way to go instead?
How about in-app purchases? Did you find a way to reduce the duplicated effort to get it to work on Android and iOS?
Any advice would be greatly appreciated
BTW, I've just got my hands on a Mac for the first time, and will be trying my first iOS build sometime this week. I'm hoping it'll be easier than Android, since Objective-C is better integrated to C than Java is.