Apple dropping licencing for testing iOS apps?

edited June 2015 in General discussions
http://www.osnews.com/comments/28619
https://developer.apple.com/xcode/

This looks like some good news for those of us who don't bother with iOS because you have to pay to start the development cycle.

Comments

  • edited June 2015
    Or those who work on an open source game engine without publishing anything. ;)

    Now I wish I had more recent hardware than an iPad 1 that is limited to iOS 5.1.1.
  • edited June 2015
    Exactly. :)

    Good not blow $99 a year messing around on iOS, not publishing anything and paying for the whole experience. But we'll see if this pans out or the detail changes.

    I'm not seeing anyone else pick up the story yet. So it may not turn out to be quite the case. We'll see.

    Might need to sell off the iPad 1 on ebay. :) iPad 2 on ebay might not cost too much in the change over.
  • edited June 2015
    I saw the info yesterday on twitter and today I saw people post to confirm it was working.
    However some said they had to upgrade the iOS version on their device to 8.3.

    As for the iPad 1, it's a gift from a former employer and it has sentimental value. My current Apple budget being 0$, I think I'll have to wait a bit to get any iOS-related hardware. :)
  • edited June 2015
    I suppose that's kind of the trade off, you'd need to upgrade to the latest. Was hoping it would be all encompassing for all versions. Still, it's pretty good.

    Our house has an apple budget of $0 too. :)

    Does Orx run on the simulators in xcode does anyone know?
  • edited June 2015
    sausage wrote:
    Does Orx run on the simulators in xcode does anyone know?
    Yes it does :) At least the current version of XCode.
  • edited June 2015
    Hey that's cool then. Joe, does it run at a decent speed? I may not bother with a real device after all.

    On Android, the emulator doesn't work. Well at least it didn't when it was on Eclipse. Maybe it does since the move to Android Studio, but I haven't tried that yet.
  • edited June 2015
    I think the emulator has been working for a while on Android as well. I'm not sure what kind of performances you can expect though.

    Unfortunately I can't run the iOS simulator on my macbook anymore, not since I updated to 10.9 then 10.10, now I run out of memory and start swapping pretty much as soon as I'm done booting and the simulator would not open after waiting for 15 min and hearing the HDD being accessed a lot for memory swapping (so I lost patience and killed it).
  • edited June 2015
    That's cool then. I didn't try it in Android Studio yet, so I'll give it a crack. It'll be perfect for testing project bootups, to ensure your config files are picking up, files are found properly etc etc.

    Perfect for that, even if it's not super fast.
  • edited June 2015
    Android emulator doenst works well with orx...

    You need to test on an x86 image and enable GPU acceleration on the virtual device.
    But, since the GPU acceleration is a wrapper that dispacth GLES2.0 calls on the host GPU, the support depends on the host driver implementation.

    Forget intel GPU, it "might" works on Nvidia.
  • edited June 2015
    sausage wrote:
    http://www.osnews.com/comments/28619
    https://developer.apple.com/xcode/

    This looks like some good news for those of us who don't bother with iOS because you have to pay to start the development cycle.

    I was wondering, Is this confirmed since you published these links ?
    Thx
  • edited June 2015
    Some other people have picked up the story: http://www.pcworld.com/article/2933052/apple-frees-casual-ios-developers-of-membership-requirement.html

    However I would have though this would have been a bigger deal. Also, it's not clear if this counts for people using older versions of Xcode. I'm yet to try it out.

    I guess for now most people will continue with the "Android First" model.
  • edited June 2015
    That's what we're going on first on Little Cells... Easier to test and more Android devices at home or to borrow to test it on.

    Surprised so far by the amount of optimisation we will need to make it work at a smooth 30FPS though... I guess transparency is not our Friends...
Sign In or Register to comment.