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It would be great if the spatialized stereo effect on objects playing mono sounds could be reduced or be more subtle or switched off. Is this possible?
An object at (0, 0) plays in both left and right equally, but you only have to stray a few pixels to the left and right for the sounds to be either one side or the other.
Perhaps I'm not understanding the role of config properties
RefDistance. We have little information on this topic except for the config property explanations which are very brief.
Of course I can use the technique of having an generic empty object sit in the centre of the screen to play sounds, but I lose the benefit of functions like
orxObject_SetPitch which would affect all sounds playing on it. Perhaps I need to look at buses for this.