FPS display in debug

This is extremely minor, but in case it hasn't been noticed-- I'm using windows VS 2017.

When I create a new project using the init script, I get a d.ini file that has
ShowFPS = true
in the [Display] section. The result is that the FPS does not show when running the debug build since this seems to belong in a section called
[Render]

If I add [Render] and move the ShowFPS line to that section, I then get the frame rate showing when I run the debug build.

Another apparent issue with FPS is that if I set Fullscreen = true in my [Display] section, the displayed framerate seems unreasonable (like 1500). If I set fullscreen to false, it hovers around 120. Not sure if this is something weird with my hardware (laptop with nvidia) but wanted to mention it.

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