I recently stumbled upon PTK
. To be exact, a friend sent me the URL.
Anyway, I've seen they had 2 examples and I was curious to see how another 2D-oriented game engine (but one with real users/customers this time :P ) handled examples.
I read their particle example and was curious to see how it'd look like if done similarly with orx. So I gave it a quick try.
It's not a perfect copy of ptk sample, but it's close enough.
Thanks to orx's config system, with fewer lines of code it's more flexible and can be tweaked in a lot of different ways.
Of course this is just a test as particles are currently created as full objects and there are lots of optimizations that could be done to achieve a real particle system. But still, I think it's encouraging and I hope people might want to try the engine a bit more now there's a gallery section with some screenshots. :cheer:
Give me your thoughts! :cheer:
PS: An archive containing the source/binaries for windows can be found here