I'm currently developing a game with Orx Engine and I have to say I'm very impressed by the overall quality of the code and design of the engine!
However, since I'm implementing something similar to 3D deferred rendering in 2D I was wondering if there's any support for multiple render targets within the engine;
I looked for it in the source but I haven't found anything at the moment.
Long story short: Is there any kind of support for MRT at the moment?
My idea was to add something like orxDisplay_SetDestinationBitmap with an array of bitmaps instead of just one but I wanted to know if this feature is already planned.
(As for my project, I'll probably post about it in a week in the right section because I think this engine deserves more attention