It's taken a week to battle my way to getting a larger project compiled and running on an Android device.
The main help for getting android apk's compiled is still in the minimal help doc in the wiki: http://orx-project.org/wiki/en/orx/tutorials/setup_android
However that's only half the story.
Having a suitable blank android build project is required for people to use to adapt around their own projects.
Creating a new project from within eclipse is *not* suitable due to the orx dependency. It is only useful for compiling the apk file.
The question is... should the orx/code/demo/android project be considered as the minimum template for an android project?
It does give a newbie the best chance for success.
The problem is, it misses a few things for wrapping a more complex game, like a missing STL reference for c++ projects.
So should the demo be seen as the default template for android... or should another project be defined and shipped with orx that contains the STL references, and some more generic naming for the project and manifest?
Would very much like to discuss the way forward.