Heya guys... really tired so can't figure this out... and I'm probably going about it the hard way, I need to turn off the solid setting on a body part after a particular collision.
The object needs to temporarily dead, the body part no longer affected by collisions. I tried the following:
orxSTRUCTURE *structure = orxSTRUCTURE(ballObject);
orxBODY *body = orxBODY(structure);
orxBODY_PART *part = orxBody_GetNextPart(body, orxNULL);
But the body variable comes back == orxNULL.
What's a better way to do this?