so time has come to implement the layering system (composite sprites)
. As I have described in my very first thread I need to draw some parts of the sprites on top on each other. For instance soldier will be divided to torso, head, left arm, right arm, legs. Now I need to draw each part it on top of each other.
The first solution is to do micro adjustment to the Z position of the object.
The second solution that was recommended in the aforementioned thread is to use render to texture (RTT). But I don't know if it really is that simple. How would I do it with RTT? Because from the API it looks like I would need to create the bitmap of the whole screen size (or do I?), draw it there and then use this texture as graphics. Is this right approach?