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[temple_fountaing_0]
Graphic = temple_fountaing_0_Graphic
Group = default
Flip = y
Position = (0.0, 439.0, 1.0)
Body = temple_fountaing_0_Body
[temple_fountaing_0_Graphic]
Texture = temple_fountaing.png
Smoothing = true
[temple_fountaing_0_Body]
PartList = temple_fountaing_0_part_0
Dynamic = false
FixedRotation = false
HighSpeed = false
[temple_fountaing_0_part_0]
Solid = false
Type = sphere
Comments
Your pivot is probably not center on your graphic, which means when you flip it it looks like it's at a different place, however its physical shape hasn't move.
If you want to flip the whole object, including both graphic and body, I'd suggest using a negative scale:
There are very few cases where Flip is actually that helpful, and it's probably a good idea to stick with signed scale values instead.
This doesn't affect a non flipped objects. Is this expected?
Also, if you have a short repro case that would be great (and I will probably not be able to look at it before a couple of weeks as I'm away from home on vacation right now).
I can get the scene viewer code and ini file that will cause the error, I will post it here when I get some time at home (I have only the binaries here).
Just use the left key (it will move the camera) and you will see the object disappearing when there is about 1/2 of it still on the screen. https://forum.orx-project.org/uploads/legacy/fbfiles/files/MapLoader.zip