3D support

edited August 2010 in General discussions
I wondered, does orx support 3D?


  • edited August 2010
    Unfortunately, no.

    The world where objects live is in 3D.

    Cameras, graphics and animations have been designed so that they could accept other types than 2D data (but that requires work to implement them).

    The only available renderer plugin that has been written so far is a 2D one.
  • edited August 2010
    thanks for the info; I will look into it ... maybe I find some time to write a plugin.
  • edited August 2010
    If you feel like diving into this in the future, let me know, I'd be happy to assist (at least a bit!). =)
  • edited August 2010
    orx could support 3d just with a plugin/plugins ?
  • edited August 2010
    The render and display plugins would be where you'll have to put 90% of the code, but you still have to add 3D data to camera (3D frustum/position/orientation), graphic (mesh/materials/skeleton) and anim (joint keys).

    There wouldn't be much to write there as those modules are only storages for abstract data. It's the render plugin that actually knows what type of data is stored by graphic & anim and how to handle them and the display plugin how to display triangles and materials.
  • edited August 2010
    Sounds not difficult.....
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