Hey guy. First of all I have been browsing your documents and tutorials, and your engine looks amazingly simple while still allowing the developer coding control! That is just brilliant.
I have had experience in coding in flash and decided I'd love to make a great game. I've got a couple of ideas and a friend who is great at graphic design to help me. We're in the process of completing this flash game... well it'll be done after my exams ending the 28th Jan!
However I wanted a simpler system to develop a game with for the future (after the flash game :P). I looked at things like Unity, but, I felt that because I couldn't see the code and so much of it was drag and drop with a bit of scripting, I wouldn't be able to control enough. However when I looked at designing my own game engine, especially the graphics side, I almost died with fright. I'm not that an experienced coder. All the amazing indie games such as Osmos and World of Goo seem to have home brewed engines.
I think in ORX I have finally found and adaptable engine that I could build on if I found I needed more functions or libraries.
Another consideration was re usability of the engine. Without designing my own engine or porting another I couldn't do cross platform, Windows, Linux, Android and iPhone development.
I really want to create a game which could really show of this engine. If it could be published on steam, all the better! But we'll have to see about that.
I have a few questions about the engine. For sprites etc, what file formats are supported/recommended?
Is openAL supported for audio?
Which is better use Box2d which you have integrated or edit the engine to work with Open Dynamics Engine.