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[Player] Body = PlayerBody Graphic = PlayerGraphic [PlayerBody] AllowSleep = false Dynamic = true PartList = PlayerBodyPart [PlayerBodyPart] Type = box CheckMask = 0xFFFF SelfFlags = 0x0001 [PlayerGraphic] Pivot = top left Texture = ../../../assets/sprites/person.png
[Physics] ;==================================================================== Gravity = (0, 1000, 0) WorldLowerBound = (-1000, -1000, -1) WorldUpperBound = (1000, 1000, 1)
Lo and behold, gravity works now.
I don't understand. I hate computers sometimes. Most of the time.
Btw, if you're using the svn version instead of the 1.2, you don't need the Physics world boundaries anymore.
Also, for family-related reasons, I'll be spending the next 3 weeks in France and will probably not be posting here much during that period. Hopefully someone else will be able to help with questions during my absence.