Well, MegaTen more generally, as my first videogame I've ever played(the one on an us GB), and actually, I'm working for Ghostlight who is the editor which released more or less ALL MegaTens in Europe
Well, worked is a pretty big word actuially
It was just vocationnal training, like 7 weeks at the end of "university".
Basiclly I did it at Ubisoft, turned out I worked with him an afternoon, well, I didn't really do anything (well, fixed a minor bug o/ ), but I could talk with him and see him code a bit, that was pretty much all, but yeah it was for From Dust
Well hello there, this is me beachbum, figured this was as good of a place to peek my head out, and yes I do plan on using this great light little engine to make something fun.
Hi boxjar and welcome here The more you know it, the more you like it. And don't hesitate to ask any kind of questions, if you need any kind of help then someone is always here to help you out.
Hi everybody!
I've being checking ORX for a few days and I like it a lot I hope I get to use it in my next game, but I'll have to test it a bit more since my team is in a hurry and we need a smooth and fast developing cycle...
I'm glad you like what you've seen so far. If you have any questions that would help you doing a faster integration (or any questions at all, really), don't hesitate!
I am Gemberkoekje, and I'm still a student for a month or so XD
I'm from Holland, and I'm a (game) programmer. I've done a lot in C++, but I've also worked in enough other languages not to be daunted by new languages.
I've studied at the International Game Architecture and Design course at the NHTV, in Breda, the Netherlands, and there I've learned mostly to program games, but also design games, narratology, and of course general programming.
I enjoy prototyping, preferrably in 2D, and I've specialized in creating tools. Not that I've created really interesting tools just yet, but I know a thing or 2 about GUIs.
Most of my newer projects are in CinderLib (http://www.libcinder.org), a simple 3D library for prototyping I really like for it's simplicity. However, as there are some problems when porting to IOS, another thing I would like to do in the future, I'm looking for another library, and as I'm mostly working on 2D stuff (as you can see on my youtube channel) I decided to see what I can do in this thing.
I'm sure I've bored everyone to death now, but I hope to show you a thing or 2 in a few weeks or so, in Orx.
I've never tried Cinder myself but I remember stumbling upon it a few months ago.
I'm looking forward to seeing what you'll be making with orx in the future. Meanwhile, needless to say it as you've already posted in other parts of the forum, but don't hesitate if you have any questions.
What a wonderful engine and what a wonderful community
I've gone through Grey's tutorials and they work very smoothly, nice work. (Is this a proper place to point a minor issue BTW? I think his "orxObject_Delete( PickedObject );" needs to be replaced with "orxObject_SetLifeTime( PickedObject, orxFLOAT_0 );")
I'm working on two (Both 2D) hobby game projects right now. They also have a possible commercial prospect. One of them is a heavily physics based game (current state: http://pancarsoft.com/physics.zip) , and the other is a time-travel oriented game with a camera angle similar to Dungeons of Dredmor (current state: http://pancarsoft.com/ttproto.zip, needs MSVC 2010 redist).
If you trust me that they don't contain horrible viruses and try them out, you'll see that they're at a very early stage and they're both SDL based. I like SDL, but it's very bare-bones. It's also not that portable to the mobile phones (which I want).
That's why I ended up searching for a nice 2D game engine and ORX really seems like my final stop I'm curious about one thing though, before I dig deeply into the forum, the documentation and even the code itself, is it simple (or the intended use) to use low-level ORX services, like loading textures and getting OpenGL to draw them or simply the animation subsystem, without adhering to the framework? I mean, f.x., do I have to create an object just to draw a texture, or can I simply call some draw function?
Most people (including myself) would probably recommend that you make an object to draw a texture. If you really want to do it yourself, I forgot how to do it but I know it's possible (you have to catch some kind of event and call some weird function...)
ORX is pretty strict on using objects, and I can advise you to really do use those objects for drawing, it saves a lot of trouble.
I've been using CinderLib (http://www.LibCinder.org) for some of my own (2D) projects, I think what you want right now you may find quicker in Cinder. However, if you're willing to take a little longer fiddling with the objects of ORX, the extra functionality and ease-of-use is worth it.
I don't mind fiddling with objects, but is it flexible enough for any 2D drawing purpose? For instance, in my physics engine, I have deformable objects, so those objects are defined by a collection of many triangles mapped to texture coordinates at each corner. Am I right to assume that the ORX object model is around rectangles, or am I horribly wrong?
Well, for Cinder I know for a fact that that's possible, i've done it myself. For ORX, you're best off waiting for iarwain, he's the chief bitwizard around here, and the guy who made the framework.
Hmm, I wonder why I didn't receive a notification for your reply.
I hadn't heard of Cinder, really, that's probably because I always had Linux and Android portability in mind. They don't support them, do they? It still looks interesting though. From a commercial point of view, why would you care about Linux and Android I suppose, on the other hand, I don't feel good when my code doesn't run on these open platforms.
Comments
So you've worked with Éric Chahi? Nice! On which project was it, From Dust or something older?
As usual, if you have any questions, don't hesitate, there should always be someone around to answer them.
It was just vocationnal training, like 7 weeks at the end of "university".
Basiclly I did it at Ubisoft, turned out I worked with him an afternoon, well, I didn't really do anything (well, fixed a minor bug o/ ), but I could talk with him and see him code a bit, that was pretty much all, but yeah it was for From Dust
As Iarwain said, any questions, feel free to ask, I and others are always happy to help answer any!
Nothing much I can add to what have been said beside welcoming you here myself too!
Btw, your avatar, is that from your game?
As said many times above in this thread, don't hesitate to ask questions if you have any!
I've being checking ORX for a few days and I like it a lot
Thanks and Congrats to the people behind ORX!
I'm glad you like what you've seen so far. If you have any questions that would help you doing a faster integration (or any questions at all, really), don't hesitate!
Thanks for the kind words, btw!
I try to search for the answers in the forum and the tutorials first, but as you have seen I've already start asking hehehe
I should introduce myself.
I am Gemberkoekje, and I'm still a student for a month or so XD
I'm from Holland, and I'm a (game) programmer. I've done a lot in C++, but I've also worked in enough other languages not to be daunted by new languages.
I've studied at the International Game Architecture and Design course at the NHTV, in Breda, the Netherlands, and there I've learned mostly to program games, but also design games, narratology, and of course general programming.
I enjoy prototyping, preferrably in 2D, and I've specialized in creating tools. Not that I've created really interesting tools just yet, but I know a thing or 2 about GUIs.
Anyway, there are a number of my projects on the web:
My older projects here: http://gemblog.nl/?page=projects
And my newer projects: http://www.youtube.com/user/gemberkoekje/videos
Most of my newer projects are in CinderLib (http://www.libcinder.org), a simple 3D library for prototyping I really like for it's simplicity. However, as there are some problems when porting to IOS, another thing I would like to do in the future, I'm looking for another library, and as I'm mostly working on 2D stuff (as you can see on my youtube channel) I decided to see what I can do in this thing.
I'm sure I've bored everyone to death now, but I hope to show you a thing or 2 in a few weeks or so, in Orx.
I've never tried Cinder myself but I remember stumbling upon it a few months ago.
I'm looking forward to seeing what you'll be making with orx in the future. Meanwhile, needless to say it as you've already posted in other parts of the forum, but don't hesitate if you have any questions.
What a wonderful engine and what a wonderful community
I've gone through Grey's tutorials and they work very smoothly, nice work. (Is this a proper place to point a minor issue BTW? I think his "orxObject_Delete( PickedObject );" needs to be replaced with "orxObject_SetLifeTime( PickedObject, orxFLOAT_0 );")
I'm working on two (Both 2D) hobby game projects right now. They also have a possible commercial prospect. One of them is a heavily physics based game (current state: http://pancarsoft.com/physics.zip) , and the other is a time-travel oriented game with a camera angle similar to Dungeons of Dredmor (current state: http://pancarsoft.com/ttproto.zip, needs MSVC 2010 redist).
If you trust me that they don't contain horrible viruses and try them out, you'll see that they're at a very early stage and they're both SDL based. I like SDL, but it's very bare-bones. It's also not that portable to the mobile phones (which I want).
That's why I ended up searching for a nice 2D game engine and ORX really seems like my final stop
Thanks a lot for ORX
[EDIT by iarwain: Fixed the ttproto link.]
ORX is pretty strict on using objects, and I can advise you to really do use those objects for drawing, it saves a lot of trouble.
I've been using CinderLib (http://www.LibCinder.org) for some of my own (2D) projects, I think what you want right now you may find quicker in Cinder. However, if you're willing to take a little longer fiddling with the objects of ORX, the extra functionality and ease-of-use is worth it.
Video done in Cinder:
http://www.youtube.com/user/gemberkoekje/videos
I don't mind fiddling with objects, but is it flexible enough for any 2D drawing purpose? For instance, in my physics engine, I have deformable objects, so those objects are defined by a collection of many triangles mapped to texture coordinates at each corner. Am I right to assume that the ORX object model is around rectangles, or am I horribly wrong?
I hadn't heard of Cinder, really, that's probably because I always had Linux and Android portability in mind. They don't support them, do they? It still looks interesting though. From a commercial point of view, why would you care about Linux and Android I suppose, on the other hand, I don't feel good when my code doesn't run on these open platforms.
Looking forward to hearing from iarwain.