i'm watching the video tutorials, it's cool as it made me realise there was this CreationTemplate.ini that gather the settings I can have in my own ini file.
Cool.
Though I still don't understand those:
TextureTL={x, y, z}; NB: z is ignored;
TextureBR={x, y, z}; NB: z is ignored;
i realised what it does after uncommenting them in the object tutorial (actually splits the texture to the given coordinates).
And while writing i answered my own stupid question myself:
TL = Top Left
BR = Bottom Right
How clever.
going to slap myselft and i'm back
Comments
Yes, you'll find this also in the code. In the orxAAB structure for example (Axis-Aligned Box).
Wasn't the video tutorial not too boring? It was a first try.
had to copy every settings to create a new project within the tutorial workspace, it's been a pretty mindless operation though it works and i now have my asrx project (again) up and working
Makes it less tedious when using animation from a pixel sprite with all frames the same size.