For the last project I worked on, we created all of the menus at the same time, showing and hiding menus as necessary. I am wondering if it would be better to simply destroy and recreate the menus as needed. It would simplify some of the C++ code, and maybe even the INI code. Which is the better way of doing things?
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And actually everything is done in config with timelines/commands, there's no code for that except for the 5 lines that handles a click and run a timeline.
Now that I have a nice background/button free spritesheet, I'll try to write a short community tutorial on that, but it's really all very simple.