I have this half-baked idea of running a turn for 1 or 2 seconds in real time and then pausing the run for user interaction with objects.
The objects I have have speed and rotation angles assigned. From that perspective I need to temporary remove qualities that make objects move.
Besides going through objects and setting speed and rotation to zero, is there a better way to put a set of objects into immobile state. I don't want to remove the objects from the scene.