Hello there, I am doing a scene editor for my game to make the levels development faster. I am coding the collsion attributes part now and I was checking the possible collision bodies.
So far I have used only the box and sphere, looking at the API docs I found those:
So, I am wondering, what use would there be for None?
And, what would be Solid and Mesh? How are determined?
For now I am keeping support for only Box and Sphere.
Thanks in advance.