Hello there, I am trying to simulate an arrow toss in my game but I am having a big problem. The arrow is simulated as a whole object, but I wanted its head to be heavier, so that the arrow would fall with it pointing downward when falling.
I tried creating two mesh type parts, but it didn't really work (the collision detection is perfect tough) because the mass is set to the object, not to the parts.
I tried to look if there is a way to define the gravity center, but found only a get function.
My other idea was to use two separated objects (one for the head and one for the tail). Is there any way I can create two separated objects and join then by using a joint? Couldn't find any method on the API doc that was obviously used for that.
Thanks in advance.