I am trying to develop predominantly on mac, and switch between OS s so I decided to use codelite, now it does not work
, it seems close to working but I think the debug is screwing me up
So I'm starting in coding, no experience... I download codelite then start following the linux tutorial, do everything as said, so I proceed to Grey's tutorial 2 to try and get something to work.
btw I am using osx 10.6.8 and codelite 5.1
I copy paste the code...
the only things I notice are the fact that the Project.ini has a capital P, doesn't seem to be case sensitive anyway...
so then I go to the debugger and set it to use mac-1.4-dev kits debugger orxDebug.h (no Idea what I'm doing btw) and the codelite debugger returns an error of
Using gdbinit file: /var/folders/vC/vCiCUXKaGw4axZi5FdoIHk+++TI/-Tmp-/codelite_gdbinit.txt
Current working dir: /Users/SAS/Desktop/Game/My Project/project
Launching gdb from : ../bin/
Starting debugger : /Users/SAS/Desktop/Game/My Project/include/debug/orxDebug.h --command="/var/folders/vC/vCiCUXKaGw4axZi5FdoIHk+++TI/-Tmp-/codelite_gdbinit.txt" --tty=/dev/ttys003 --interpreter=mi "./project"
DEBUG>>set unwindonsignal on
DEBUG>>set breakpoint pending on
DEBUG>>set width 0
DEBUG>>set height 0
DEBUG>>set print elements 200
Debug session started successfully!
so before that is not the problem, it is the fact that ./Release is not a directory (it is supposed to be an intermediate folder, no idea...)
when I attempt to build and run it I get
-bash: ./project: No such file or directory
(dunno if I'm even building it correctly isn't it a standalone executable?)
the debugger delivers
Failed to initialize debugger:
also it says at the very start of grey's tutorial 1 to copy lib, bin, include presumably from orx-mac-dev.zip, though in orx 1.4 there are 2 bins 1 in tools/orxCrypt, the otehr in tools/orxFontGen, I used the prior one, both do not look like what is needed though...
also I have noted that the .os on the linux tutorial is the same as .dylib on mac osx
it did mention "Please be aware, the files inside the archive are built with an older version of GCC and G++, so they will be incompatible with current releases."
But I dunno how to fix this either
anyway any help getting or to work with codelite would be helpful, if I have to use the old versions I can but I don't remember getting those to work either (only got it working on windows a few years ago)
sorry for being such an imbecile...