I thought I'd let people know what I'm working on with a little video of the current program state.
The program is a Project Organizer for projects using the Orx engine. The goal is to have Pey(I'll let you find out why it's named that) be able to create a project structure for your new projects and give you a visual way to look through and organize your ini files.
Goals for v2.0:
*reimplement data storage in Orx's structure
*code skeleton generation (also known as export game)
*previews on properties generated by orx(graphics possibly remapped to QPixmap)
*click on property key generates preview instead of object key(allowing multiple previews without overlapping)
*add multiple properties(resources) at once
☑ objects and properties addable
☑ drag and drop objects for inheritance
☑ texture visible in preview area
☑ internal data storage
☑ basic keyboard shortcuts
☑ removing of objects/properties
☑ support duplicating objects/properties
☑ inserting of object templates
☑ Save/load project file
delayed till issues resolved(seems some resources required more work than I thought):find common "resource" fields in Orx and try to make visual representation of objects.
I've written this in Qt and C++, so it should be easily portable to whatever platform you choose.
Linux 64 & Windows 32: