So I see conditional logic is now supported in timelines. My newest task is to implement popup windows for a tutorial and I am looking at possibly using timelines for this task.
I need to create a popup object that will direct the user and then disappear when he fulfills a condition. After the popup disappears, the next popup in the series should appear.
I was wondering if there's a way to achieve this using timeline logic. Something like the following (which doesn't work, of course):
0 = > Config.GetValue Rules PlaysLeft #
> Logic.AreEqual < 4 #
EvalIf < "Object.SetLifeTime ^ 1; Object.Create o-popup2"