Hi all, after a long time, loads of coffee, hundreds of hours of work and 160 commits I finally present you: the orxEditor!
This is my attempt to create a what you see is what you get editor for ORX.
As of now it supports: multiple objects selection, camera groups, visual collision edition and the loading of sprites. It runs on Linux and Windows (though created scenes will only load in the system they were created) and should
run on OSX (I don't have one to test, so I can't be sure).
Here is a screen shot of the scene in the editor and on orx:
Finally I want to thank iarwain and sausage for all the support they gave me during this project as well as for the grammar review of the project wiki.
I am focusing some upgrades in the collision forms editor as well as a major revamp of the UI (I know, it looks terrible on high resolution screens).
Please, keep in mind that this is still a very early version so the editor may crash (I tried my best to make it crash, but
had no problems in my PC).
Any bug reports and suggestions are welcome.
04/01/2015 - Some updates in the collsion form editor:
- The editor will now check if the mesh is Convex (the mesh will become red if it is not valid).
- Added the option to move the form instead of a single point by holding control.
- Added the option to move all points of the form, keeping the form ratio by using the right button.