Together with my wife, we've just published our first game
using Orx on the Google Play Store!
This is a simple game for entertaining babies, and it has served us as an exercise for seeing the entire process of getting a game on the market. The exercise will be complete when we publish it on the iOS App Store next.
If you have any questions, I'd be pleased to answer them.
I have to admit I'm not entirely sure how I feel about the ad approach.
Personally I might have been lucky as I haven't gotten any ad-based baby/kid app so far (and I have installed dozens and dozens of them), they were all either limited versions or regular pay applications.
Also I just tried launching it with network restriction (with both Kid's Place and No Root Firewall), and the game goes to the main menu but it's impossible to start it, the start button won't react.
Well, in our defense, we've restricted the ads to the menu, i.e. when you'd expect the parent to be using it. From a more pragmatic angle, we wanted to go through ad integration and in-app purchases for our upcoming games.
Wow, that paragraph helped me immensely in solving that menu-freeze bug. I've updated it on Google Play, so you might want to try again.
I can provide a link for the YouTube promo video: the YouTube promo video
Incidentally, what do you use for high-quality screen capture? I found it quite hard to capture high FPS and high res on the desktop. On Android, the screen capture applications require root permissions, and I'm a bit reluctant to give it to them on my personal devices.
Using a mobile + desktop engine has many rewards, even when you're not targeting one of them.