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Those for orx itself and the tutorials?
It shouldn't matter as orx doesn't use any of C++11 new features in the rare C++ parts (mostly the Box2D plugin, Android's keyboard one and the tutorial #10).
This is the base that can be used for our own projects.
So this could be added, for example in the linux section:
or depending on your version of g++....
So yeah... its a problem that the flag changes depending on which gcc version you have.
Perhaps the answer to my question is no. Let the develop maintain his own premake and choose c++11 if he wants rather than make it standard.