Nice! I'm also going to go back to the Android/iOS version of Little Cells very soon now that the Steam version is done, so the timing is great for me.
* Learn how to download Android Studio, the NDK, and the Orx repository
* Learn how to Compile the Orx library for Android
* Learn how to compile the Demo Project into an APK.
* Learn how to use the Demo project as the basis for your own project.
* Learn how to compile your own project into an APK.
* Misc troubleshooting steps.
Thanks for the update. I thought the current Android libraries (dependencies) were compiled with 10b though. Didn't you have any trouble when using 10e for the game without recompiling them with 10e?
Ah yes, 10b is probably fine too. I jumped straight from 10 to 10e and didn't bother to check versions in between because the downloads are reasonably large. So 10e is a guaranteed working NDK.
So if orx android is compiled on 10b I'll change the wiki doc to state 10b and up.
Comments
http://orx-project.org/wiki/deploying_your_application_to_android
But should be well and truly enough to:
* Learn how to download Android Studio, the NDK, and the Orx repository
* Learn how to Compile the Orx library for Android
* Learn how to compile the Demo Project into an APK.
* Learn how to use the Demo project as the basis for your own project.
* Learn how to compile your own project into an APK.
* Misc troubleshooting steps.
The Android build on bitbucket was changed a few weeks ago to require GCC 4.9, so the doc has been reflected to suit.
Making note of it here as well for people searching to solve any compiling issues.
So if orx android is compiled on 10b I'll change the wiki doc to state 10b and up.
I should recompile and push with ndk-10e... but seems to works fine so far