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Hey guys, I'm busy going through the tutorials for Orx/Scroll and, during the Object Binding stage, I've encountered difficulty binding the EnemyBug class to the "O-EnemyBug" game object defined in the config file provided by the tutorial. Specifically, the program fails to compile when I add the call to "ScrollBindObject" and I get a "vtable not found for EnemyBug" linking error, which perhaps means that the problem lies with the way I'm implementing the inherited ScrollObject's virtual methods. I was wondering if anyone could offer some insight as to what I'm doing wrong? I'm using MinGW to build the project for Windows, the skeleton of which I generated using the init script supplied with the main Orx library.
I've attached a .zip of the project files if anyone wants to have a look. The structure is mostly identical to that of the tutorial's, with the main difference being the files generated by the init script.