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I have defined the player physics like this:
[Player] Position = (0, 0, 0) Scale = 1 AnimationSet = PlayerAnimationSet [PlayerAnimationSet] Texture = avion_sheet.png FrameSize = (64, 64, 0) PlayerIdle = 2 PlayerMoveFast = 2 StartAnim = PlayerIdle Pivot = center Body = PlayerBody [PlayerBody] PartList = PlayerBodyPart Dynamic = false [PlayerBodyPart] Type = box Solid = true SelfFlags = hero CheckMask = ufo
[Physics] / ShowDebug at true, i don't see neither the physic debug shape, nor coordinates axis.
That's odd, because with simpler objects (ufos which have no animations, body defined in the object entry) , i can see the physic shapes.
[Ufo] Graphic = UfoGraphic Body = UfoBody Pivot = center [UfoBody] PartList = UfoBodyPart Dynamic = false [UfoBodyPart] Type = sphere Solid = true SelfFlags = ufo CheckMask = ufo # hero
And it gives that:
I'm not sure where i should define Physics.
I tried to define
[Player] but with a box type, it raises an assert (no assert with sphere, strangely). Anyway, i see only coordinates axis in this case, not the debug shape.
Thank you for reading