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I'm looking to make a foreground object for the players arms, I'm trying to position the Z axis ahead of the parent object so I've done this:
AnimationSet = PlayerAnimationSetFront
Position.z = > Object.GetPosition ^, > + < (0,0,0.1), Object.SetPosition <
IgnoreFromParent = position.position.z
Any suggestions on how to get this config to work?