It looks like you're new here. If you want to get involved, click one of these buttons!
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/include/float.h:8:0 /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/include/float.h:8:24: error: float.h: No such file or directory
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/include/c++/4.0.0/bits/stl_algobase.h:64:0 /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/include/c++/4.0.0/bits/stl_algobase.h:64:28: error: bits/c++config.h: No such file or directory
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/include/c++/4.0.0/iosfwd:45:0 /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/include/c++/4.0.0/iosfwd:45:29: error: bits/c++locale.h: No such file or directory
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/include/c++/4.0.0/iosfwd:46:0 /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/include/c++/4.0.0/iosfwd:46:25: error: bits/c++io.h: No such file or directory
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/include/c++/4.0.0/bits/allocator.h:52:0 /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/include/c++/4.0.0/bits/allocator.h:52:31: error: bits/c++allocator.h: No such file or directory
/Users/jtianling/Src/orx1.2rc/extern/Box2D_2.0.1/Orx/build/Xcode/../../../Source/Collision/../Common/b2Math.h:208:0 /Users/jtianling/Src/orx1.2rc/extern/Box2D_2.0.1/Orx/build/Xcode/../../../Source/Collision/../Common/b2Math.h:208: error: 'FLT_EPSILON' was not declared in this scope
/Users/jtianling/Src/orx1.2rc/extern/Box2D_2.0.1/Orx/build/Xcode/../../../Source/Collision/../Common/b2Math.h:745:0 /Users/jtianling/Src/orx1.2rc/extern/Box2D_2.0.1/Orx/build/Xcode/../../../Source/Collision/../Common/b2Math.h:745: error: 'FLT_EPSILON' was not declared in this scope
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/include/c++/4.0.0/bits/allocator.h:0:0 /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/include/c++/4.0.0/bits/allocator.h: At global scope:
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/include/c++/4.0.0/bits/allocator.h:82:0 /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/include/c++/4.0.0/bits/allocator.h:82: error: expected template-name before '<' token
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/include/c++/4.0.0/bits/allocator.h:82:0 /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/include/c++/4.0.0/bits/allocator.h:82: error: expected `{' before '<' token
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/include/c++/4.0.0/bits/allocator.h:82:0 /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/include/c++/4.0.0/bits/allocator.h:82: error: expected unqualified-id before '<' token
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/include/c++/4.0.0/bits/stl_algo.h:1763:0 /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/include/c++/4.0.0/bits/stl_algo.h:1763: error: 'rand' is not a member of 'std'
/Users/jtianling/Src/orx1.2rc/extern/Box2D_2.0.1/Orx/build/Xcode/../../../Source/Collision/b2BroadPhase.cpp:679:0 /Users/jtianling/Src/orx1.2rc/extern/Box2D_2.0.1/Orx/build/Xcode/../../../Source/Collision/b2BroadPhase.cpp:679: error: 'FLT_EPSILON' was not declared in this scope
Comments
As you know I can't access SDK 3.2 for now, so I'm afraid I can't directly help you.
I'll let you know when I can finally access SDK 3.2 on my macbook, till then I hope someone will be able to help you with that.
EDIT: I checked on my installation, all the missing files from your messages are present in my 3.1.2 SDK folder. Are they present in your 3.2 SDK one?
The problem exist in the old project in XCode, when you update/open it in new XCode, it exist this problem which is like a bug in XCode. You can fix it with more extern link or path set mannually.
Or, You could just create a new project for it.
If you Google the error information you could get a lot of same problems in the net and many solutions.