Wouldn't be a complete day if I didn't ask a question here.
I've created a Spawner from the config file, and it's been happily spawning away for a while. Now I'm changing the scene, and I want to remove the spawner and all its children/particles.
However, if I call orxObject_SetLifeTime(spawner, orxFLOAT_0), or orxSpawner_Delete(spawner), I'm still left with a few particles floating about on their own. Is there a particular way have the spawner delete all its children on removal (a particular function or config option)? Or a way to iterate through each child particle and delete it manually?