I'm trying to create a human body from several parts. I've got sprites for: head, torso, and limb. Basically, Head is the parent of Torso, Torso is the parent of ArmL/ArmR and LegL/LegR (the latter 4 all use the Limb sprite).
I try to keep all these bits together by using the ChildList property in the config file; however, as the physics simulation progresses, they end up being disconnected and bouncing all over the place. I'd like to essentially "pin" the torso to the head, and the limbs to the torso, so that they all rotate around their respective pivots, but remain connected as...well, as a normal human generally would.