Hello again! In short, I want to know if there is a way to make certain things always draw on top of the other objects (specifically the hud). I'd also have a problem if the background(when I add it) is drawn over the game field instead of behind it, which is why I need to know how to control draw order.
How may I control draw order?
Got it working, thanks!
A camera always look up the Z axis, ie. the bigger the Z values are, the further they are from the camera.
If you have a Camera which position has Z = 10, and a Near = 2, Far = 100, then all the rendered objects have a Z that satisfy:
12 < Z <= 102. Or, explicitly, CamZ + CamNear < Z <= CamZ + CamFar.
You can only use positive values for CamNear/CamFar.
Right now, my camera has a Z of -1 and a FrustrumFar of 1, and the default FrustrumNear.
What exactly do these three values do?
It defines the frustum of the camera, ie the portion of space seen by the camera that verifies the equation written earlier.