I'd really like to give Orx a shot, but I'm having trouble getting off the ground. I have a few questions I'd really appreciate it if you could clear up.
1. iarwain told me in another thread that the way the executables are packed is causing a false positive I'm seeing with my antivirus utility. I still see it even when I compile from source -- is there anything I can do on my end to "fix" that? It's irritating having to manually disable my antivirus software every 15 minutes (the maximum duration AVG will allow). Besides, I'm hoping to make games for my friends to play, and some of them have AVG, too...
2. Could someone walk me through the build/generation process? I understand that some code is generated based on the contents of my ini files -- where does it go? How are my ini files located by the compiler, what's a standard project layout? This stuff is in the tutorials, but only sort of, and I'm still pretty lost. It doesn't help that I haven't used C much, and when I did it was with much smaller projects.
3. Is it possible to use a debugger with Orx games? It looked like my workflow would end up being "write code in VS, build in VS, run .bat or .exe" -- but being able to debug using VS (once I get far enough in to actually start supplementing Orx's generated code with my own routines) is something I really want.
There's probably more, but that's all I can think of at the moment. Mostly, I'd really love it if someone could give me a gentle introduction to HOW you guys make stuff in Orx. I get the basic ideas, but I don't quite grok the whole procedure.
And thanks, to anyone who responds, for your patience -- I know I'm being a HUGE noob, here. The help is very much appreciated.