I just synced SVN and get only a blank screen when I build and run the iOS test app in Xcode 4 on iPhone 5.1 Simulator.
If I pause execution, it stops at this line in orx.h:
UIApplicationMain(_u32NbParams, _azParams, nil, @"orxAppDelegate");
It never hits my breakpoint on the next line.
This is on a new "Mac" in VMware Workstation, but 3D Acceleration seems to be working elsewhere (e.g. WebGL).
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Like OpenGL ES context creation that doesn't work anymore outside the main thread, etc.
I've just checked on my mac with iOS 4.2 and everything works just fine. I should have access to a Mac with iOS 5.1 tomorrow (not a VM) and will tell you if it works or not (it was working a week ago there though).
Everything ran just fine in iPhone 5.1 simulator, iPad 5.1 simulator and on device (iPad3 with iOS 5.1.1).
Not sure what the deal is with VMWare / iOS 5.1 simulator then...
Will look into it again tonight! Thanks for checking.
I just compiled the latest of Equilibria with the latest of orx on device (iPad3/iOS 5.1/release) and played it on the device (not that I understand the rules, mind you ).
Bad news: No idea why.
Throughout the day, I did quite a few things like clear the simulator data, delete Derived Data, install Apple Updates, and nothing seemed to work. Apple did install a few updates, and Xcode installed one of its own.
Tonight after a build and clean of everything, things are now magically working everywhere
So in case it helps anyone else to know, I successfully have Orx building and running my project in VMware Workstation 8.0.3, Mac OS X 10.7.4, Xcode 4.3.2.