I think this is already known, but I thought I'd post it here for officialness. It'd be nice to have joints integrated into Orx so you don't have to bypass it to use them. This is currently the only feature I can think of that is core to my games I have planned that Orx doesn't have.
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Adding joints support shouldn't be a huge task, it's mainly a wrapper to write in the orxPhysics/orxBody modules (+ some wrapping functions in the orxObject one) and the actual implementation in the Box2D physics plugin.
With my newborn baby my freetime has really been cut down to a couple hours a week so I'll focus on the iPhone + SDL/OpenGL versions as it's really important for me for a close future.
However, if you feel like contributing by working on joints support, I'd be more than happy to help you with that!
If not, I'll add it to the todo list and will be back on it in a couple of months.
On a different topic, did you have the opportunity to try the object/clock binding? If so, did it work or did you encounter any trouble?
Also, if you feel like contributing for the joints in the future, let me know, I'll be happy to help with that (ie. let you do all the dirty hard work and take care of the code presentation ).
As for the clocks, no hurry, I was just being curious as I didn't extensively test that feature.
It'll be released in 1.3, for now all the code in on the svn.
http://www.appbrain.com/app/1-bit-world-wallpaper/com.eyecreate.onebitworld
Not sure that my wife would like it as a wallpaper though, but I can ask! ^^
p.s. I've been working on(and just uploaded) a new version with a 16-bit tileset for those wanting something "newer".
as what you describe, you must have some practical experience about android. Therefore, I beg your help about the new orx_android.
I have ported orx to android, and it has 90% or more completed,except some details and some tests. Are you interested in attempting it in svn branch.(of course if you have time). I hope you are able to give me some precious suggestions to find and fix the potential bugs, and optimize the structrue. I will be appreciated about that. Thanks for youe help in advance!!
Thanks. looking forward to your response.