joints

I think this is already known, but I thought I'd post it here for officialness. It'd be nice to have joints integrated into Orx so you don't have to bypass it to use them. This is currently the only feature I can think of that is core to my games I have planned that Orx doesn't have.

Comments

  • edited December 2009
    As you've probably seen in this thread, BobTheFish was planning to add joints support into orx but had to focus on his project due to time constraints.

    Adding joints support shouldn't be a huge task, it's mainly a wrapper to write in the orxPhysics/orxBody modules (+ some wrapping functions in the orxObject one) and the actual implementation in the Box2D physics plugin.

    With my newborn baby my freetime has really been cut down to a couple hours a week so I'll focus on the iPhone + SDL/OpenGL versions as it's really important for me for a close future.

    However, if you feel like contributing by working on joints support, I'd be more than happy to help you with that! =)

    If not, I'll add it to the todo list and will be back on it in a couple of months.

    On a different topic, did you have the opportunity to try the object/clock binding? If so, did it work or did you encounter any trouble?
  • edited December 2009
    I haven't gotten around to writing an tests yet, as I'm still examining the docs and such in my spare time. I did already look at your code to see if I could add joints myself, but I still have to understand a bit about your coding structure.(looks more organized than anything I've ever written. Almost feels like i'm in a museum where touching the pristine code will get the security guard after you. :D It's alot easier to figure out than most code because of it.) Again, all stuff that takes time.
  • edited December 2009
    Ahah, thanks for your appreciation of my work, but I promise I won't release the hounds on you! :D

    Also, if you feel like contributing for the joints in the future, let me know, I'll be happy to help with that (ie. let you do all the dirty hard work and take care of the code presentation ;)).

    As for the clocks, no hurry, I was just being curious as I didn't extensively test that feature. :)
  • edited December 2010
    Small note to let you know that orx now supports joints (all the Box2D ones but the mouse one).
    It'll be released in 1.3, for now all the code in on the svn. :)
  • edited December 2010
    Wonderful! I saw that on the main page/blog and was excited to see it happen without me. I wish I could try it out right away, but I've been busy finding small things to try and make some side cash out of. I actually just finished off the first revision of a live wallpaper for android.
    http://www.appbrain.com/app/1-bit-world-wallpaper/com.eyecreate.onebitworld
  • edited December 2010
    Oh nice, if I get an Android for myself one day I'm sure I'll get that, I like its style. =)
    Not sure that my wife would like it as a wallpaper though, but I can ask! ^^
  • edited December 2010
    It is a pity that I could not pay for this application in China, where Market do not support paid app.
  • edited December 2010
    Thanks for your interest both of you, and sorry you are unable to support me. I just hope those that would like something like this and are able to get it, do.
    p.s. I've been working on(and just uploaded) a new version with a 16-bit tileset for those wanting something "newer".
  • edited December 2010
    eyecreate wrote:
    Thanks for your interest both of you, and sorry you are unable to support me. I just hope those that would like something like this and are able to get it, do.
    p.s. I've been working on(and just uploaded) a new version with a 16-bit tileset for those wanting something "newer".

    as what you describe, you must have some practical experience about android. Therefore, I beg your help about the new orx_android.
    I have ported orx to android, and it has 90% or more completed,except some details and some tests. Are you interested in attempting it in svn branch.(of course if you have time). I hope you are able to give me some precious suggestions to find and fix the potential bugs, and optimize the structrue. I will be appreciated about that. Thanks for youe help in advance!!
  • edited December 2010
    I will check it out in the next week, but I have only made three small applications for Android, so I do not know of how much help I can be. :)
  • edited December 2010
    eyecreate wrote:
    I will check it out in the next week, but I have only made three small applications for Android, so I do not know of how much help I can be. :)

    Thanks. looking forward to your response.
  • edited January 2011
    I currently am spending some time between classes looking at this, but it uses features of Android I haven't tried yet(like ndk), so I have nothing to contribute as of yet.
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