This is something I just randomly thought of, but would be important to know later down the road.
If I want to have an animated loading screen, would I have to have a separate thread or asynchronous function for the loading of data? If so, how would I go about doing such a thing? Does orx have a way to do it? I remember seeing something about it a while back.
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Going down the thread way is not the easiest move but it can be done.
Another option is to create your animated screen first and then only load a few resources per frame so that the hand if given back to orx to do animation/sound etc.