This seems to stops the rendering (becomes invisible), and you can't affect it with orxObject commands anymore.
orxObject_Enable(myObject, orxTRUE);
Brings it back and it becomes responsive to orxObject commands again.
An interesting note... the physics body remains behind and physics are still triggered with it. So I guess attached bodies would still need to be manually disabled as well.
Ah yep, sausage's right, the physics body should probably be deactivated/activated. Would you mind opening an issue about it on http://code.orx-project.org/orx ?
Comments
orxObject_Enable(myObject, orxFALSE);
This seems to stops the rendering (becomes invisible), and you can't affect it with orxObject commands anymore.
orxObject_Enable(myObject, orxTRUE);
Brings it back and it becomes responsive to orxObject commands again.
An interesting note... the physics body remains behind and physics are still triggered with it. So I guess attached bodies would still need to be manually disabled as well.
Also, if you create an issue while logged in, you'll get notified of any updates (like when it gets resolved).
Should be fixed.