Run a command without attaching it to an object

edited October 2012 in Help request
Is it possible to run a command from in the C/C++ code without attaching it to an object?

EDIT:
Man, I'm on a fail streak! ;) I found my answer in a forum search. Sorry again...

Comments

  • edited October 2012
    Heh no worries! :)

    If someone else stumble upon this post, here's a quick answer nevertheless:

    Commands don't have to be bound to an object, only timelines have this constraint (as they're ticked by the object itself).

    Commands in code can either be executed (ie. one create the list of all the arguments and calls a command directly with that list) or evaluated (ie. a string literal is send and then evaluated by the command module).
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