I'm trying to create a static physics box with a particular rotation. Am I correct in assuming this is the proper way?:
Type = box
PartList = BodyPart
Body = Body
Rotation = 45
Is it okay to use an ORXObject that is nothing more than a way to define the rotation / position / scaling of a physics box, but without any graphics attached?
Be bigger picture:
I'm using Inkscape to create levels, and a python script to split svg files into an ORX .ini file with physics info, and a .png for the graphics. I've gotten everything working (svg parsing and whatnot), but I just need to generate the .ini file. Didn't see a Rotation for orxBody, figured it had to be associated with an object.