I'm trying to make a pixelated "old fashion" game. I want graphics to be pixelated but can't achieve it.
As zooming/scaling in ORX is all blurry, I assume it's not using GL_NEAREST scale method (not that it is what I'm looking for).
Here is what I need. I have 16x16px image scaled up to 64x64px. But I want that 64x64px rendered image use only 16x16 squares so it looks like rendered with low resolution.
I know there are some tricky ways how to achieve this in OpenGL (something like rendering scene in half size, grabbing that result and rendering it all scaled up), but is there a way to achieve this in ORX?