How cool is SDF font rendering!

jimjim
edited February 2014 in General discussions
I have seen many people using this techniques which is Signed Distance Field Font Rendering. And I see it's kinda easy to implement. Someone demonstrated this using Cinder, but should be doable in orx too. The link is here https://forum.libcinder.org/topic/signed-distance-field-font-rendering

Though, we see less and less text in games nowadays but they are not totally gone. This is not a feature request post, just letting people know that this is another way of rendering cool fonts :)

Comments

  • edited February 2014
    I love this technique and it works for more than just text. ;)
    I stumbled upon Valve's paper about 4 years ago, when I was making my dfrm test, and did a quick test with orx which worked great.
    I quickly tried to add the feature to the engine but did not find a elegant way to handle the shader part behind the scene.
    Maybe I'll give it another thought soon. :)
Sign In or Register to comment.