So since my last post I updated to orx 1.5 and implemented layers in my game and now everything is place on Z = 1.
But I was wondering if there is a good way to implement an effect that is one or more orbs rotating around a character. This is a pretty common effect in games, some examples I can think of are the orb effects in Warcraft 3, all the shaman's shield effect on WoW, invoker orbs on Dota and monk's spirit spheres and gunslinger's coins on Ragnarok Online.
My first idea was to implement two intervals, one making the orb move in the x and/or y axis and another in the Z axis. Is it still the best way? I would need to set all the scenario in a lower Z than the character, but still, it was my best idea.
Any suggestions are welcome.