I have a quick question; say I have an FX that looks like this (taken from the tutorial):
SlotList = Wobble
Type = scale
StartTime = 0.0
EndTime = 1.0
StartValue = (1.0, 1.0, 1.0)
EndValue = (2.0, 2.0, 1.0) ~ (6.0, 6.0, 1.0)
When I try to apply this FX to multiple objects simultaneously, I can't observe the randomness in the "EndValue" attribute. I can see in <repo>/code/src/object/orxFX.c:573
that the FX is kept in a global table by value, and it's never recreated from the config while it's already being used by an object. Note that this doesn't even check the KeepInCache attribute of the FX section.
Is there any way to achieve randomness on each application of the FX?