Good not blow $99 a year messing around on iOS, not publishing anything and paying for the whole experience. But we'll see if this pans out or the detail changes.
I'm not seeing anyone else pick up the story yet. So it may not turn out to be quite the case. We'll see.
Might need to sell off the iPad 1 on ebay. iPad 2 on ebay might not cost too much in the change over.
I saw the info yesterday on twitter and today I saw people post to confirm it was working.
However some said they had to upgrade the iOS version on their device to 8.3.
As for the iPad 1, it's a gift from a former employer and it has sentimental value. My current Apple budget being 0$, I think I'll have to wait a bit to get any iOS-related hardware.
I suppose that's kind of the trade off, you'd need to upgrade to the latest. Was hoping it would be all encompassing for all versions. Still, it's pretty good.
Our house has an apple budget of $0 too.
Does Orx run on the simulators in xcode does anyone know?
Hey that's cool then. Joe, does it run at a decent speed? I may not bother with a real device after all.
On Android, the emulator doesn't work. Well at least it didn't when it was on Eclipse. Maybe it does since the move to Android Studio, but I haven't tried that yet.
I think the emulator has been working for a while on Android as well. I'm not sure what kind of performances you can expect though.
Unfortunately I can't run the iOS simulator on my macbook anymore, not since I updated to 10.9 then 10.10, now I run out of memory and start swapping pretty much as soon as I'm done booting and the simulator would not open after waiting for 15 min and hearing the HDD being accessed a lot for memory swapping (so I lost patience and killed it).
That's cool then. I didn't try it in Android Studio yet, so I'll give it a crack. It'll be perfect for testing project bootups, to ensure your config files are picking up, files are found properly etc etc.
You need to test on an x86 image and enable GPU acceleration on the virtual device.
But, since the GPU acceleration is a wrapper that dispacth GLES2.0 calls on the host GPU, the support depends on the host driver implementation.
However I would have though this would have been a bigger deal. Also, it's not clear if this counts for people using older versions of Xcode. I'm yet to try it out.
I guess for now most people will continue with the "Android First" model.
Comments
Now I wish I had more recent hardware than an iPad 1 that is limited to iOS 5.1.1.
Good not blow $99 a year messing around on iOS, not publishing anything and paying for the whole experience. But we'll see if this pans out or the detail changes.
I'm not seeing anyone else pick up the story yet. So it may not turn out to be quite the case. We'll see.
Might need to sell off the iPad 1 on ebay.
However some said they had to upgrade the iOS version on their device to 8.3.
As for the iPad 1, it's a gift from a former employer and it has sentimental value. My current Apple budget being 0$, I think I'll have to wait a bit to get any iOS-related hardware.
Our house has an apple budget of $0 too.
Does Orx run on the simulators in xcode does anyone know?
On Android, the emulator doesn't work. Well at least it didn't when it was on Eclipse. Maybe it does since the move to Android Studio, but I haven't tried that yet.
Unfortunately I can't run the iOS simulator on my macbook anymore, not since I updated to 10.9 then 10.10, now I run out of memory and start swapping pretty much as soon as I'm done booting and the simulator would not open after waiting for 15 min and hearing the HDD being accessed a lot for memory swapping (so I lost patience and killed it).
Perfect for that, even if it's not super fast.
You need to test on an x86 image and enable GPU acceleration on the virtual device.
But, since the GPU acceleration is a wrapper that dispacth GLES2.0 calls on the host GPU, the support depends on the host driver implementation.
Forget intel GPU, it "might" works on Nvidia.
I was wondering, Is this confirmed since you published these links ?
Thx
However I would have though this would have been a bigger deal. Also, it's not clear if this counts for people using older versions of Xcode. I'm yet to try it out.
I guess for now most people will continue with the "Android First" model.
Surprised so far by the amount of optimisation we will need to make it work at a smooth 30FPS though... I guess transparency is not our Friends...