Android landscape is moving fast, and, if last year dropping Android 2.2 support made sense, now I'm about to raise the min API for android-native port (using NativeActivity) and drop the android (non-native) port (using FragmentActivity) completely.
android (non-native) port is less stable and require a Java shim to bind Activity, Inputs etc... to orx.
The only pro of this version is that it allows to install a custom layout which is handy if you want to show Ad banners in your game.
for android-native I'm about to raise the min API from 10 (Android 2.3) to 14 (Android 4.0). which is about 96% of current devices.
The motivation for this move is double.
1) less support for me, and single code path
2) simpler setup for new engine users (there is only one port for Android)
So go ahead; Yell! Scream! Cry! Whine!
I'm all hear