"Console.Enable false" messes up inputs

Hi, I'd like to make a bug report. If you open the console using the toggle key and issue a "Console.Enable false" command at the console, the inputs stop working in the game. It's as if the console keeps interrupting them even though it's disabled.



  • edited December 2015
    Update: "Console.Enable false" command causes that issue regardless of whether it's called from the console. Calling it from a track does the same thing. Note that, calling orxConsole_Enable(false) from code has no issues.
  • edited December 2015
    Sorry, thought I already replied, but apparently that was all in my head. I did submit a fix attempt, lemme know if it worked for you.
  • edited December 2015
    The fix works for me, thanks :)
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