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I've been following the Beginner's Guide to understand how Orx works and I've hit a bit of a roadblock in Part 18 - Exploding Monsters.
In it, I'm asked to mess with the jelly blob's animation cycle via this type of code:
TextureOrigin = (0, 0, 0)
TextureOrigin = (64, 0, 0)
However, it doesn't seem to actually work? The animation of the jelly blob looks exactly the same as before. It even appears to have no effect whatsoever, as I tried slowing the animation down as well as adding a ton of extra frames that show the same sprite, but the executable still isn't picking up on any of those extra frames, it just keeps showing the same 3 from the spritesheet.
Is the information on the tutorial outdated or am I doing something wrong?